Cut-purse |
Assassin |
Pirate |
Rogue |
Level 1
Organize the classroom environment in a way that fosters student engagement. Develop interactive presentations that require a high level of student engagement Possible Evidence: digital photos, map of room with rational. etc. Articles that support decisions, etc. |
Level 2
Create a real-world problem solving project for the students that uses technology specific tools/databases/social media/any online platform to guide, analyze, or evaluate their research. Possible evidence: website created as guide, data guides screen shots, copies of presentations, etc. |
Level 3
Have students develop objectives for and lead a real world problem solving project related to classroom standards. Use technology to let them facilitate, create, and analyze survey questions and data collection. Possible evidence: survey results copies of objectives shared files etc. |
Level 4
Using Digital communication tools have students present, publish, and share their findings regarding the problem solving project. Engage the community/other classes in conversation regarding these projects. Possible evidence: digital recordings, screenshots etc. |